ConveGenius
Gamification Strategy & Design, Behavioral Insights, User Engagement
Project type
Developed a framework to foster a sense of play while aligning with the platform’s educational goals.
Of note
Where learning meets play and motivation thrives
At ConveGenius, we designed a gamification framework that reimagines how users interact with educational platforms. By embedding elements of play and meaningful rewards, the app becomes more than an enforcer.
When a product is designed purely for functionality, introducing an element of play can feel like an alien concept. Metrics like engagement and retention are not inherent priorities, and gamification requires not just a new feature set but also a new way of thinking.
Our Approach
Identifying Key Activities
We analyzed user interactions to map out high-value activities for gamification. Whether it was quizzing, peer mentoring, or habit formation, we chose activities to bring play and drive meaningful learning outcomes.Designing Playful Rewards
To balance effort and reward, we introduced systems like badges, leaderboards, and digital collectibles, each carefully tailored to match user effort and frequency. This created a sense of achievement while fostering intrinsic motivation.Creating a Scalable Framework
We built a flexible rewards system that can grow with the platform, allowing new features and activities to be seamlessly integrated in the future.Focusing on Trust and Intrinsic Motivation
Every element of gamification was designed to build a sense of trust with users, making the app feel personal, sincere, and rewarding.
Our work has laid the foundation for a system that blends functionality with play, creating an educational experience that is both engaging and rewarding. By focusing on user motivation and trust, we’ve reimagined how learning platforms can foster long-term engagement. The next step is to bring this vision to life—implementing the gamification framework, refining it through user feedback, and scaling its impact to drive both individual growth and community learning outcomes.